The Connection
Every hour spent gaming is also an hour spent building real-world skills. Prepare makes that connection visible — and official.
Why it works
Video games demand constant problem-solving, communication, and adaptation. These are not soft extras — they map directly to what the Norwegian curriculum calls kompetansemål: the core competencies every student should develop. Prepare bridges the gap between what students love and what schools require.
Multiplayer games require players to coordinate roles, share information, and support each other under pressure — exactly what group projects and workplace environments demand.
→ Kompetansemål: Social competence, collaboration
Most major games are in English. Players naturally absorb vocabulary, reading comprehension, and oral communication through gameplay — often outperforming peers in formal English tests.
→ Kompetansemål: English as a foreign language
Strategy games and team-based games create natural leaders. Students learn to make decisions, motivate others, and take responsibility for outcomes in real time.
→ Kompetansemål: Democratic participation, initiative
Navigation, map reading, and 3D environments in games develop spatial intelligence — a predictor of success in STEM, architecture, and engineering fields.
→ Kompetansemål: Mathematics, natural science
Games present constant, iterative challenges. Players learn to analyze situations, test solutions, fail, adapt, and persist — a core skill for every subject and profession.
→ Kompetansemål: Critical thinking, mathematics
Voice chat, written coordination, and in-game messaging train students to communicate clearly and concisely — under pressure and across cultural boundaries.
→ Kompetansemål: Norwegian language, communication
Our approach
Prepare doesn't just let students play. We design structured sessions with clear learning outcomes tied to official curriculum goals.
Teachers choose from a curated list of games mapped to specific kompetansemål areas.
Each session has a defined learning goal — not just "play time" but a measurable skill outcome.
Students engage while facilitators observe, take notes, and guide reflection moments.
Post-session debriefs connect in-game decisions to real-world skills and curriculum outcomes.